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  GUIButton

Sigma KEE - GUIButton
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
GUIButton
A GUIButton is an image of a button on a GUIElement that a user may click on or ''hold down'' to indicate a UserSignifiedAction. The button's graphical appearance changes once it is selected. An icon of a ComputerKeyboardKey is not considered to be a GUIButton. A GUIButton may have labeling text or symbol displayed on or adjacent it. The active area for selecting a GUI button may be the area of the button itself or may include the area of text labeling the box.
Relationships      
Parents ComputerInputButton A physical ComputerInputDevice such that pushing the button down, pushing it down twice quickly, and/or holding it down causes a signal to be sent to a computer (if everything necessary is turned on and connected). This could be a key on a keyboard, mouse, telephone, ATM, or other piece of equipment.
  GUIActiveArea A GUIActiveArea is a (normally rectangular) GUIElement which a user can make active (change its state to GUI_ActiveState), select, and interact with.
Children GUIRadioButtonA GUIRadioButton is a GUIButton in a set of buttons that stays selected when a user clicks on it. Any other button that was depressed is released when the GUI radio button is pushed.
 ScrollBarArrowButtonA ScrollBarArrowButton is an image of an arrow on an ScrollBar that a user may click on or hold down to shift the logical image in the window up and down or right and left in cases in which the logical image is larger than the portion displayed in the window. The logical image may be pure text or may be graphics.


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