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  property

Sigma KEE - property
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
屬性
This Predicate holds between an instance of Entity and an instance of Attribute. (property ?ENTITY ?ATTR) means that ?ENTITY has the Attribute ?ATTR.
Relationships      
Children 抽象層次
 attribute(attribute ?OBJECT ?PROPERTY) means that ?PROPERTY is a Attribute of ?OBJECT. For example, (attribute MyLittleRedWagon Red).
 複雜(complexity ?System ?Attribute) holds if ?Attribute is a TimingRequirementAttribute which describes the RealtimeSystem ?System.
 設計模式(designPattern ?System ?Attribute) holds if ?Attribute is a DesignPatternAttribute which describes the RealtimeSystem ?System.
 環境屬性(environmentAttributes ?Program ?Attribute) holds if ?Attribute is an EnvironmentSoftwareAttribute which describes the ComputerProgram ?Program.
 適應形式(formOfAdaptation ?System ?Attribute) holds if ?Attribute is a FormOfAdaptationAttribute which describes the RealtimeSystem ?System.
 方式(manner ?PROCESS ?MANNER) means that the Process ?PROCESS is qualified by the Attribute ?MANNER. The Attributes of Processes are usually denoted by adverbs and include things like the speed of the wind, the style of a dance, or the intensity of a sports competition.
 模態屬性A BinaryRelation that is used to state the normative force of a Proposition. (modalAttribute ?FORMULA ?PROP) means that the Proposition expressed by ?FORMULA has the NormativeAttribute ?PROP. For example, (modalAttribute (exists (?ACT ?OBJ) (and (instance ?ACT Giving) (agent ?ACT John) (patient ?ACT ?OBJ) (destination ?ACT Tom))) Obligation) means that John is obligated to give Tom something.
 shape(shape ?OBJECT ?SHAPE) means that the shape of ?OBJECT is ?SHAPE.
 狀態(status ?PROCESS ?STATUS) holds if ?STATUS is the current status of ?PROCESS.
 嚴格(strictness ?System ?Attribute) holds if the StrictnessAttribute ?Attribute describes the RealtimeSystem ?System.
 系統行為(systemBehavior ?System ?Attribute) holds if ?Attribute is a SystemBehaviorAttribute which describes the RealtimeSystem ?System.
 任務關係(taskRelation ?System ?Attribute) holds if ?Attribute is a TaskRelationAttribute which describes the RealtimeSystem ?System.
 真相The BinaryPredicate that relates a Sentence to its TruthValue.
InstancesAbstractProperties or qualities as distinguished from any particular embodiment of the properties/qualities in a physical medium. Instances of Abstract can be said to exist in the same sense as mathematical objects such as sets and relations, but they cannot exist at a particular place and time without some physical encoding or embodiment.
 BinaryPredicateA Predicate relating two items - its valence is two.
 BinaryRelationBinaryRelations are relations that are true only of pairs of things. BinaryRelations are represented as slots in frame systems.
 EntityThe universal class of individuals. This is the root node of the ontology.
 可繼承的關係The class of Relations whose properties can be inherited downward in the class hierarchy via the subrelation Predicate.
 PredicateA Predicate is a sentence-forming Relation. Each tuple in the Relation is a finite, ordered sequence of objects. The fact that a particular tuple is an element of a Predicate is denoted by '(*predicate* arg_1 arg_2 .. arg_n)', where the arg_i are the objects so related. In the case of BinaryPredicates, the fact can be read as `arg_1 is *predicate* arg_2' or `a *predicate* of arg_1 is arg_2'.
 RelationThe Class of relations. There are two kinds of Relation: Predicate and Function. Predicates and Functions both denote sets of ordered n-tuples. The difference between these two Classes is that Predicates cover formula-forming operators, while Functions cover term-forming operators.
Belongs to Class Entity


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