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Sigma KEE - GUE_SelectedState
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GUE_SelectedState
A GUIElement has a GUE_SelectedState if a SelectingActiveArea action is performed with it as the patient. This causes the program controlling the element to take the action that selecting the element is mapped to. After the action has been initiated, unless the action causes a different element to become active or changes the state of the element, the element reverts to GUE_ActiveState. The state of a GUI element normally changes to selected if the element had been in the GUE_ActiveState and it was clicked, double-clicked, the enter key was hit, or some similar graphical action was taken to select it.
Relationships      
Instances抽象体这些特质或质量,和任何以物理媒介化身的特质/质量不同。抽象 的实例在意义上,可以说是像数学物体如集合和关系般存在,但是它们不能没有任何物理编码或化身便存在于特定的时间 和地点。
 属性这是我们不能够或选择不去具体化为 Object 的子类别的 质量。
 实体The universal class of individuals. This is the root node of the ontology.
 GUElementStateA state possessed by instances of GUIElement. The possible states include GUE_ActiveState, GUE_PassiveState, GUE_DisplayedState, GUE_CoveredState, GUE_UncoveredState, and GUE_PartiallyCoveredState.
 感知属性这是指任何经由某种 Perception 来 感应到存在的 Attribute
 关联属性这是 EntityAttribute,属于任何来自 它和另一个 Entity 或 一组 Entity 之间的关系. 如: SocialRolePositionalAttribute
 视觉属性这是通过视觉来识别特质的 Class
Belongs to Class 实体


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