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  GUE_PassiveState

Sigma KEE - GUE_PassiveState
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GUE_PassiveState
The GUElementState of not being ready to accept user clicks or keyboard activity. Whenever an InterfaceWindow is passive at a time, any GUIElement that is part of that window is also passive.
Relationships      
Children GUE_NonVisibleStateA GUIElement has a GUE_NonVisibleState if it conceptually exists, but does not appear on a ComputerScreen.
InstancesAbstractProperties or qualities as distinguished from any particular embodiment of the properties/qualities in a physical medium. Instances of Abstract can be said to exist in the same sense as mathematical objects such as sets and relations, but they cannot exist at a particular place and time without some physical encoding or embodiment.
 AttributeQualities which we cannot or choose not to reify into subclasses of.
 EntityLa clase universal de individuos. Es el nodo principal de la ontologĂ­a.
 GUElementStateA state possessed by instances of GUIElement. The possible states include GUE_ActiveState, GUE_PassiveState, GUE_DisplayedState, GUE_CoveredState, GUE_UncoveredState, and GUE_PartiallyCoveredState.
 PerceptualAttributeAny Attribute whose presence is detected by an act of Perception.
 RelationalAttributeAny Attribute that an Entity has by virtue of a relationship that it bears to another Entity or set of Entities, e.g. SocialRoles and PositionalAttributes.
 VisualAttributeThe Class of visually discernible properties.
Belongs to Class Entity


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