A Class containing all of the Attributes that are specific to morality, legality, aesthetics, etiquette, etc. Many of these attributes express a judgement that something ought or ought not to be the case.
||AlethicAttribute||A Class containing all of the Attributes relating to the notions of possibility and necessity.|
| ||ContestAttribute||A Class containing Attributes that are specific to participants in a Contest. In particular, these Attributes indicate the position of one of the agents in the Contest with respect to other agent(s) in the Contest. Some examples of these Attributes are winning, losing, won, lost, etc.|
| ||DeonticAttribute||A Class containing all of the Attributes relating to the notions of permission, obligation, and prohibition.|
| ||DeviceAttribute||This class contains Attributes that indicate how a Device is behaving with respect to some norm or expectation. Examples: Functioning, Malfunctioning.|
| ||ProbabilityAttribute||A class containing all of the Attributes relating to objective, qualitative assessments of probability, e.g. Likely and Unlikely.|