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Sigma KEE - GUE_SelectedState
GUE_SelectedState(GUE selected state)

appearance as argument number 1
-------------------------


(documentation GUE_SelectedState EnglishLanguage "A GUIElement has a GUE_SelectedState if a SelectingActiveArea action is performed with it as the patient. This causes the program controlling the element to take the action that selecting the element is mapped to. After the action has been initiated, unless the action causes a different element to become active or changes the state of the element, the element reverts to GUE_ActiveState. The state of a GUI element normally changes to selected if the element had been in the GUE_ActiveState and it was clicked, double-clicked, the enter key was hit, or some similar graphical action was taken to select it.") ComputerInput.kif 2179-2186
(instance GUE_SelectedState GUElementState) ComputerInput.kif 2178-2178 GUE selected state is an instance of GU element state

appearance as argument number 2
-------------------------


(contraryAttribute GUE_CoveredState GUE_SelectedState) ComputerInput.kif 2187-2187 GUE covered state is the opposite of GUE selected state
(termFormat EnglishLanguage GUE_SelectedState "GUE selected state") domainEnglishFormat.kif 64960-64960 GUE covered state is the opposite of GUE selected state

consequent
-------------------------


(=>
    (and
        (instance ?SELECT SelectingActiveArea)
        (patient ?SELECT ?ELEMENT)
        (instance ?ELEMENT GUIActiveArea))
    (holdsDuring
        (BeginFn ?SELECT)
        (not
            (hasGUEState ?ELEMENT GUE_SelectedState))))
ComputerInput.kif 2203-2210
(=>
    (and
        (instance ?SELECT SelectingActiveArea)
        (patient ?SELECT ?ELEMENT)
        (instance ?ELEMENT GUIActiveArea))
    (holdsDuring
        (EndFn ?SELECT)
        (hasGUEState ?ELEMENT GUE_SelectedState)))
ComputerInput.kif 2215-2222

statement
-------------------------


(not
    (and
        (instance ?CURSOR Cursor)
        (hasGUEState ?CURSOR GUE_SelectedState)))
ComputerInput.kif 2226-2229 ~{ A GUI element is an instance of cursor } or ~{ the GUI element has state GUE selected state }


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