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Sigma KEE - GUE_OffscreenState
GUE_OffscreenState(GUE offscreen state)

appearance as argument number 1
-------------------------


(documentation GUE_OffscreenState EnglishLanguage "An InterfaceWindow has a GUE_OffscreenState if all parts of it are outside the logical area displaye on a ComputerScreen. A GUIElement has a GUE_OffscreenState if all parts of it are outside the &$InterfaceWindow which it is in or outside the logical area of the screen. An offscreen InterfaceWindow may not be active, but an offscreen element of a window that is partially on the screen may be.") ComputerInput.kif 2021-2025
(instance GUE_OffscreenState GUElementState) ComputerInput.kif 2019-2019 GUE offscreen state is an instance of GU element state
(subAttribute GUE_OffscreenState GUE_NonVisibleState) ComputerInput.kif 2020-2020 GUE offscreen state is a subattribute of GUE non visible state

appearance as argument number 2
-------------------------


(contraryAttribute GUE_MaximizedWindowState GUE_OffscreenState) ComputerInput.kif 2056-2056 GUE maximized window state is the opposite of GUE offscreen state
(contraryAttribute GUE_VerticallyMaximizedWindowState GUE_OffscreenState) ComputerInput.kif 2071-2071 GUE vertically maximized window state is the opposite of GUE offscreen state
(termFormat EnglishLanguage GUE_OffscreenState "GUE offscreen state") domainEnglishFormat.kif 64957-64957 GUE vertically maximized window state is the opposite of GUE offscreen state

antecedent
-------------------------


(=>
    (and
        (instance ?GUIE_SM GUIElement)
        (instance ?GUIE_BIG GUIElement)
        (properPart ?GUIE_SM ?GUIE_BIG)
        (hasGUEState ?GUIE_BIG GUE_OffscreenState))
    (hasGUEState ?GUIE_SM GUE_OffscreenState))
ComputerInput.kif 2029-2035

consequent
-------------------------


(=>
    (and
        (hasGUEState ?WIN1 GUE_UncoveredState)
        (hasGUEState ?WIN1 GUE_MaximizedWindowState)
        (screenOfGUIE ?WIN1 ?SCREEN)
        (instance ?WIN2 InterfaceWindow)
        (screenOfGUIE ?WIN2 ?SCREEN)
        (not
            (equal ?WIN1 ?WIN2)))
    (or
        (hasGUEState ?WIN2 GUE_CoveredState)
        (hasGUEState ?WIN2 GUE_PartiallyCoveredState)
        (hasGUEState ?WIN2 GUE_OffscreenState)))
ComputerInput.kif 2120-2131
(=>
    (and
        (instance ?GUIE_SM GUIElement)
        (instance ?GUIE_BIG GUIElement)
        (properPart ?GUIE_SM ?GUIE_BIG)
        (hasGUEState ?GUIE_BIG GUE_OffscreenState))
    (hasGUEState ?GUIE_SM GUE_OffscreenState))
ComputerInput.kif 2029-2035
(=>
    (hasGUEState ?WIN1 GUE_UncoveredState)
    (or
        (hasGUEState ?WIN1 GUE_DisplayedState)
        (hasGUEState ?WIN1 GUE_OffscreenState)))
ComputerInput.kif 2096-2100
(=>
    (instance ?GUE GUIElement)
    (or
        (hasGUEState ?GUE GUE_CoveredState)
        (hasGUEState ?GUE GUE_OffscreenState)
        (hasGUEState ?GUE GUE_MinimizedState)
        (hasGUEState ?GUE GUE_DisplayedState)))
ComputerInput.kif 2149-2155


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