GUE_OffscreenState(GUE offscreen state) |
appearance as argument number 1 |
(documentation GUE_OffscreenState EnglishLanguage "An InterfaceWindow has a GUE_OffscreenState if all parts of it are outside the logical area displaye on a ComputerScreen. A GUIElement has a GUE_OffscreenState if all parts of it are outside the &$InterfaceWindow which it is in or outside the logical area of the screen. An offscreen InterfaceWindow may not be active, but an offscreen element of a window that is partially on the screen may be.") | ComputerInput.kif 2021-2025 | |
(instance GUE_OffscreenState GUElementState) | ComputerInput.kif 2019-2019 | GUE offscreen state is an instance of GU element state |
(subAttribute GUE_OffscreenState GUE_NonVisibleState) | ComputerInput.kif 2020-2020 | GUE offscreen state is a subattribute of GUE non visible state |
appearance as argument number 2 |
(contraryAttribute GUE_MaximizedWindowState GUE_OffscreenState) | ComputerInput.kif 2056-2056 | GUE maximized window state is the opposite of GUE offscreen state |
(contraryAttribute GUE_VerticallyMaximizedWindowState GUE_OffscreenState) | ComputerInput.kif 2071-2071 | GUE vertically maximized window state is the opposite of GUE offscreen state |
(termFormat EnglishLanguage GUE_OffscreenState "GUE offscreen state") | domainEnglishFormat.kif 64957-64957 | GUE vertically maximized window state is the opposite of GUE offscreen state |
antecedent |
(=> (and (instance ?GUIE_SM GUIElement) (instance ?GUIE_BIG GUIElement) (properPart ?GUIE_SM ?GUIE_BIG) (hasGUEState ?GUIE_BIG GUE_OffscreenState)) (hasGUEState ?GUIE_SM GUE_OffscreenState)) |
ComputerInput.kif 2029-2035 |
|
consequent |