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KB Term:  Term intersection
English Word: 

Sigma KEE - GUE_ActiveState
GUE_ActiveState(GUE active state)

appearance as argument number 1
-------------------------


(contraryAttribute GUE_ActiveState GUE_PassiveState) ComputerInput.kif 1961-1961 GUE active state is the opposite of GUE passive state
(documentation GUE_ActiveState EnglishLanguage "The GUElementState of being ready to accept user clicks and keyboard activity. At most one InterfaceWindow on a ComputerScreen is active at a time, and at most one GUIElement that is a direct part of that window is active at one time. A subelement of an active element may also be active.") ComputerInput.kif 1889-1892 GUE active state is the opposite of GUE passive state
(instance GUE_ActiveState GUElementState) ComputerInput.kif 1888-1888 GUE active state is an instance of GU element state

appearance as argument number 2
-------------------------


(contraryAttribute GUE_MinimizedState GUE_ActiveState) ComputerInput.kif 2042-2042 GUE minimized state is the opposite of GUE active state
(termFormat EnglishLanguage GUE_ActiveState "GUE active state") domainEnglishFormat.kif 64950-64950 GUE minimized state is the opposite of GUE active state

antecedent
-------------------------


(=>
    (and
        (instance ?GUIE1 GUIElement)
        (hasGUEState ?GUIE1 GUE_ActiveState)
        (properPart ?GUIE1 ?GUIE2)
        (instance ?GUIE2 GUIElement))
    (hasGUEState ?GUIE2 GUE_ActiveState))
ComputerInput.kif 1909-1915
(=>
    (and
        (instance ?GUIE1 GUIElement)
        (instance ?GUIE2 GUIElement)
        (not
            (instance ?GUIE1 InterfaceWindow))
        (not
            (instance ?GUIE2 InterfaceWindow))
        (screenOfGUIE ?GUIE1 ?SCREEN)
        (screenOfGUIE ?GUIE2 ?SCREEN)
        (hasGUEState ?GUIE1 GUE_ActiveState)
        (hasGUEState ?GUIE2 GUE_ActiveState))
    (or
        (properPart ?GUIE1 ?GUIE2)
        (properPart ?GUIE2 ?GUIE1)
        (equal ?GUIE1 ?GUIE2)))
ComputerInput.kif 1935-1948
(=>
    (and
        (instance ?WINDOW InterfaceWindow)
        (instance ?GUIE GUIElement)
        (screenOfGUIE ?WINDOW ?SCREEN)
        (screenOfGUIE ?GUIE ?SCREEN)
        (not
            (instance ?GUIE InterfaceWindow))
        (hasGUEState ?WINDOW GUE_ActiveState)
        (hasGUEState ?GUIE GUE_ActiveState))
    (properPart ?GUIE ?WINDOW))
ComputerInput.kif 1920-1929
(=>
    (and
        (instance ?WINDOW1 InterfaceWindow)
        (instance ?WINDOW2 InterfaceWindow)
        (screenOfGUIE ?WINDOW1 ?SCREEN)
        (screenOfGUIE ?WINDOW2 ?SCREEN)
        (hasGUEState ?WINDOW1 GUE_ActiveState)
        (hasGUEState ?WINDOW1 GUE_ActiveState))
    (equal ?WINDOW1 ?WINDOW2))
ComputerInput.kif 1896-1904
(=>
    (and
        (instance ?WINDOW_A InterfaceWindow)
        (instance ?WINDOW_P InterfaceWindow)
        (screenOfGUIE ?WINDOW_A ?SCREEN)
        (screenOfGUIE ?WINDOW_P ?SCREEN)
        (hasGUEState ?WINDOW_A GUE_ActiveState)
        (not
            (equal ?WINDOW_A ?WINDOW_P)))
    (hasGUEState ?WINDOW_P GUE_PassiveState))
ComputerInput.kif 1964-1972

consequent
-------------------------


(=>
    (and
        (hasGUEState ?WINDOW GUE_UncoveredState)
        (hasGUEState ?WINDOW GUE_MaximizedWindowState))
    (hasGUEState ?WINDOW GUE_ActiveState))
ComputerInput.kif 2104-2108
(=>
    (and
        (instance ?ACT ActivatingUIElement)
        (patient ?ACT ?GUIE)
        (instance ?GUIE GUIElement))
    (and
        (holdsDuring
            (EndFn ?ACT)
            (hasGUEState ?GUIE GUE_ActiveState))
        (holdsDuring
            (BeginFn ?ACT)
            (not
                (hasGUEState ?GUIE GUE_ActiveState)))))
ComputerInput.kif 2268-2277
(=>
    (and
        (instance ?GUIE1 GUIElement)
        (hasGUEState ?GUIE1 GUE_ActiveState)
        (properPart ?GUIE1 ?GUIE2)
        (instance ?GUIE2 GUIElement))
    (hasGUEState ?GUIE2 GUE_ActiveState))
ComputerInput.kif 1909-1915
(=>
    (instance ?SCROLL WindowScrollingByUser)
    (exists (?WINDOW)
        (and
            (patient ?SCROLL ?WINDOW)
            (instance ?WINDOW InterfaceWindow)
            (hasGUEState ?WINDOW GUE_ActiveState))))
ComputerInput.kif 1797-1803
(=>
    (instance ?SELECT SelectingActiveArea)
    (exists (?ELEMENT)
        (and
            (instance ?ELEMENT GUIActiveArea)
            (holdsDuring
                (BeginFn ?SELECT)
                (hasGUEState ?ELEMENT GUE_ActiveState))
            (patient ?SELECT ?ELEMENT))))
ComputerInput.kif 2190-2198

statement
-------------------------


(not
    (and
        (hasGUEState ?WINDOW GUE_NonVisibleState)
        (hasGUEState ?WINDOW GUE_ActiveState)
        (instance ?WINDOW InterfaceWindow)))
ComputerInput.kif 2011-2015 ~{ A GUI element has state GUE non visible state } or ~{ the GUI element has state GUE active state } or ~{ the GUI element is an instance of interface window }
(not
    (and
        (instance ?CURSOR MouseCursor)
        (hasGUEState ?CURSOR GUE_ActiveState)))
ComputerInput.kif 1952-1955 ~{ A GUI element is an instance of mouse cursor } or ~{ the GUI element has state GUE active state }


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