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KB Term:  Term intersection
English Word: 

Sigma KEE - Left
Left(left)
dexter, larboard, left, left-hand, left_stage, near, nigh, port, sinister, sinistral, sinistrorsal, sinistrorse, stage_left

appearance as argument number 1
-------------------------


(documentation Left ChineseLanguage "这是一个由左/右模式所衍生的 PositionalAttribute。注:这是 指直接在左边,也就是说如果一个物体在另外一个物体的左边的话,那么这两个物体的投影就会交叠。") chinese_format.kif 3824-3825
(documentation Left EnglishLanguage "This PositionalAttribute is derived from the left/ right schema. Note that this means directly to the left, so that, if one object is to the left of another, then the projections of the two objects overlap.") Merge.kif 16837-16840
(externalImage Left "http://upload.wikimedia.org/wikipedia/en/3/30/XYZ_model.jpg") pictureList.kif 10103-10103
(instance Left AntiSymmetricPositionalAttribute) Merge.kif 16836-16836 Left is an instance of AntiSymmetricPositionalAttribute
(instance Left PositionalAttribute) Merge.kif 16835-16835 Left is an instance of positional attribute

appearance as argument number 2
-------------------------


(contraryAttribute Right Left) Merge.kif 16844-16844 Right is the opposite of left
(termFormat ChineseLanguage Left "左") domainEnglishFormat.kif 33744-33744
(termFormat ChineseTraditionalLanguage Left "左") domainEnglishFormat.kif 33743-33743
(termFormat EnglishLanguage Left "left") domainEnglishFormat.kif 33742-33742

antecedent
-------------------------


(=>
    (and
        (orientation ?X ?Y Right)
        (orientation ?Z ?Y Left))
    (orientation ?X ?Z Right))
Merge.kif 16656-16660

consequent
-------------------------


(<=>
    (orientation ?OBJ1 ?OBJ2 Right)
    (orientation ?OBJ2 ?OBJ1 Left))
Merge.kif 16850-16852 An object is right to another object if and only if the other object is left to the object
(=>
    (and
        (instance ?MID MiddleCIButton)
        (component ?MID ?DEV)
        (instance ?DEV ComputerInputDevice))
    (exists (?LEFT ?RIGHT)
        (and
            (instance ?RIGHT RightCIButton)
            (instance ?LEFT LeftCIButton)
            (component ?RIGHT ?DEV)
            (component ?LEFT ?DEV)
            (between ?LEFT ?MID ?RIGHT)
            (orientation ?MID ?LEFT Left)
            (orientation ?MID ?RIGHT Right))))
ComputerInput.kif 224-237
(=>
    (and
        (instance ?RIGHT PhysicalRightCIButton)
        (component ?RIGHT ?DEV)
        (instance ?DEV ComputerInputDevice))
    (exists (?LEFT)
        (and
            (instance ?LEFT PhysicalLeftCIButton)
            (component ?LEFT ?DEV)
            (orientation ?RIGHT ?LEFT Left))))
ComputerInput.kif 204-213


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