GUE_ActiveState |
appearance as argument number 1 |
No TPTP formula. May not be expressible in strict first order. | ComputerInput.kif 1961-1961 | 相反的屬性 GUE_ActiveState and GUE_PassiveState |
No TPTP formula. May not be expressible in strict first order. | ComputerInput.kif 1889-1892 | |
No TPTP formula. May not be expressible in strict first order. | ComputerInput.kif 1888-1888 | 例 GUE_ActiveState and GUElementState |
appearance as argument number 2 |
No TPTP formula. May not be expressible in strict first order. | ComputerInput.kif 2042-2042 | 相反的屬性 GUE_MinimizedState and GUE_ActiveState |
No TPTP formula. May not be expressible in strict first order. | domainEnglishFormat.kif 64902-64902 |
antecedent |
No TPTP formula. May not be expressible in strict first order. | ComputerInput.kif 1909-1915 | |
No TPTP formula. May not be expressible in strict first order. | ComputerInput.kif 1935-1948 |
|
No TPTP formula. May not be expressible in strict first order. | ComputerInput.kif 1920-1929 | |
No TPTP formula. May not be expressible in strict first order. | ComputerInput.kif 1896-1904 | |
No TPTP formula. May not be expressible in strict first order. | ComputerInput.kif 1964-1972 |
|
consequent |
No TPTP formula. May not be expressible in strict first order. | ComputerInput.kif 2104-2108 | |
No TPTP formula. May not be expressible in strict first order. | ComputerInput.kif 2268-2277 |
|
No TPTP formula. May not be expressible in strict first order. | ComputerInput.kif 1909-1915 | |
No TPTP formula. May not be expressible in strict first order. | ComputerInput.kif 1797-1803 | |
No TPTP formula. May not be expressible in strict first order. | ComputerInput.kif 2190-2198 |
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statement |
No TPTP formula. May not be expressible in strict first order. | ComputerInput.kif 2011-2015 | ~{ GUIElement 有 state GUE_NonVisibleState } ~{ GUIElement 有 state GUE_ActiveState } ~{ 例 GUIElement and InterfaceWindow } |
No TPTP formula. May not be expressible in strict first order. | ComputerInput.kif 1952-1955 | ~{ 例 GUIElement and MouseCursor } ~{ GUIElement 有 state GUE_ActiveState } |