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  GUE_ActiveState

Sigma KEE - GUE_ActiveState
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GUE_ActiveState
The GUElementState of being ready to accept user clicks and keyboard activity. At most one InterfaceWindow on a ComputerScreen is active at a time, and at most one GUIElement that is a direct part of that window is active at one time. A subelement of an active element may also be active.
Relationships      
InstancesAbstractProperties or qualities as distinguished from any particular embodiment of the properties/qualities in a physical medium. Instances of Abstract can be said to exist in the same sense as mathematical objects such as sets and relations, but they cannot exist at a particular place and time without some physical encoding or embodiment.
 AttributeQualities which we cannot or choose not to reify into subclasses of.
 EntityThe universal class of individuals. This is the root node of the ontology.
 GUElementStateA state possessed by instances of GUIElement. The possible states include GUE_ActiveState, GUE_PassiveState, GUE_DisplayedState, GUE_CoveredState, GUE_UncoveredState, and GUE_PartiallyCoveredState.
 PerceptualAttributeAny Attribute whose presence is detected by an act of Perception.
 RelationalAttributeAny Attribute that an Entity has by virtue of a relationship that it bears to another Entity or set of Entities, e.g. SocialRoles and PositionalAttributes.
 VisualAttributeThe Class of visually discernible properties.
Belongs to Class Entity


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