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KB:
SUMO
Language:
ChineseLanguage
ChinesePinyinWriting
ChineseSimplifiedWriting
ChineseTraditionalLanguage
EnglishLanguage
FrenchLanguage
GermanLanguage
HerbaceousPlant
Hindi
ItalianLanguage
JapaneseLanguage
PortugueseLanguage
SpanishLanguage
SwedishLanguage
WoodyPlant
cb
cz
de
hi
ro
sv
tg
Formal Language:
OWL
SUO-KIF
TPTP
traditionalLogic
KB Term:
Term intersection
English Word:
Any
Noun
Verb
Adjective
Adverb
screenOfGUIE
Sigma KEE - screenOfGUIE
screenOfGUIE
appearance as argument number 1
(
documentation
screenOfGUIE
EnglishLanguage
"(screenOfGUIE ?GUIE ?SCREEN) means that the GUIElement, ?GUIE, is displayed on, or at least logically assigned to be displayed on the
ComputerScreen
, ?SCREEN.")
ComputerInput.kif 875-876
(
domain
screenOfGUIE
1
GUIElement
)
ComputerInput.kif 873-873
The number 1 argument of
screen of GUIE
is an
instance
of
GUI element
(
domain
screenOfGUIE
2
ComputerScreen
)
ComputerInput.kif 874-874
The number 2 argument of
screen of GUIE
is an
instance
of
computer screen
(
instance
screenOfGUIE
BinaryPredicate
)
ComputerInput.kif 872-872
screen of GUIE
is an
instance
of
binary predicate
appearance as argument number 2
(
format
ChineseLanguage
screenOfGUIE
"%1 是 displayed 在 %2 ")
domainEnglishFormat.kif 4466-4466
(
format
ChineseTraditionalLanguage
screenOfGUIE
"%1 是 displayed 在 %2 ")
domainEnglishFormat.kif 4465-4465
(
format
EnglishLanguage
screenOfGUIE
"%1 is displayed on %2")
domainEnglishFormat.kif 4464-4464
(
termFormat
EnglishLanguage
screenOfGUIE
"screen of GUIE")
domainEnglishFormat.kif 65931-65931
antecedent
(=>
(
and
(
hasGUEState
?WIN1
GUE_UncoveredState
)
(
hasGUEState
?WIN1
GUE_MaximizedWindowState
)
(
screenOfGUIE
?WIN1 ?SCREEN)
(
instance
?WIN2
InterfaceWindow
)
(
screenOfGUIE
?WIN2 ?SCREEN)
(
not
(
equal
?WIN1 ?WIN2)))
(
or
(
hasGUEState
?WIN2
GUE_CoveredState
)
(
hasGUEState
?WIN2
GUE_PartiallyCoveredState
)
(
hasGUEState
?WIN2
GUE_OffscreenState
)))
ComputerInput.kif 2120-2131
If
a GUI element
has
state
GUE uncovered state
and
the GUI element
has
state
GUE maximized window state
and
the GUI element
is
displayed
on
a computer screen
and
another GUI element
is an
instance
of
interface window
and
the other GUI element
is
displayed
on
the computer screen
and
the GUI element
is not
equal
to
the other GUI element
,
then
the other GUI element
has
state
GUE covered state
or
the other GUI element
has
state
GUE partially covered state
or
the other GUI element
has
state
GUE offscreen state
(=>
(
and
(
instance
?CURSOR1
MouseCursor
)
(
instance
?CURSOR2
MouseCursor
)
(
screenOfGUIE
?CURSOR1 ?SCREEN)
(
screenOfGUIE
?CURSOR2 ?SCREEN))
(
equal
?CURSOR1 ?CURSOR2))
ComputerInput.kif 1067-1073
If
a GUI element
is an
instance
of
mouse cursor
and
another GUI element
is an
instance
of
mouse cursor
and
the GUI element
is
displayed
on
a computer screen
and
the other GUI element
is
displayed
on
the computer screen
,
then
the GUI element
is
equal
to
the other GUI element
(=>
(
and
(
instance
?GUIE1
GUIElement
)
(
instance
?GUIE2
GUIElement
)
(
not
(
instance
?GUIE1
InterfaceWindow
))
(
not
(
instance
?GUIE2
InterfaceWindow
))
(
screenOfGUIE
?GUIE1 ?SCREEN)
(
screenOfGUIE
?GUIE2 ?SCREEN)
(
hasGUEState
?GUIE1
GUE_ActiveState
)
(
hasGUEState
?GUIE2
GUE_ActiveState
))
(
or
(
properPart
?GUIE1 ?GUIE2)
(
properPart
?GUIE2 ?GUIE1)
(
equal
?GUIE1 ?GUIE2)))
ComputerInput.kif 1935-1948
If
a GUI element
is an
instance
of
GUI element
and
another GUI element
is an
instance
of
GUI element
and
the GUI element
is not an
instance
of
interface window
and
the other GUI element
is not an
instance
of
interface window
and
the GUI element
is
displayed
on
a computer screen
and
the other GUI element
is
displayed
on
the computer screen
and
the GUI element
has
state
GUE active state
and
the other GUI element
has
state
GUE active state
,
then
the GUI element
is a
proper
part
of
the other GUI element
or
the other GUI element
is a
proper
part
of
the GUI element
or
the GUI element
is
equal
to
the other GUI element
(=>
(
and
(
instance
?WINDOW
InterfaceWindow
)
(
instance
?GUIE
GUIElement
)
(
screenOfGUIE
?WINDOW ?SCREEN)
(
screenOfGUIE
?GUIE ?SCREEN)
(
not
(
instance
?GUIE
InterfaceWindow
))
(
hasGUEState
?WINDOW
GUE_ActiveState
)
(
hasGUEState
?GUIE
GUE_ActiveState
))
(
properPart
?GUIE ?WINDOW))
ComputerInput.kif 1920-1929
If
a GUI element
is an
instance
of
interface window
and
another GUI element
is an
instance
of
GUI element
and
the GUI element
is
displayed
on
a computer screen
and
the other GUI element
is
displayed
on
the computer screen
and
the other GUI element
is not an
instance
of
interface window
and
the GUI element
has
state
GUE active state
and
the other GUI element
has
state
GUE active state
,
then
the other GUI element
is a
proper
part
of
the GUI element
(=>
(
and
(
instance
?WINDOW1
InterfaceWindow
)
(
instance
?WINDOW2
InterfaceWindow
)
(
screenOfGUIE
?WINDOW1 ?SCREEN)
(
screenOfGUIE
?WINDOW2 ?SCREEN)
(
hasGUEState
?WINDOW1
GUE_ActiveState
)
(
hasGUEState
?WINDOW1
GUE_ActiveState
))
(
equal
?WINDOW1 ?WINDOW2))
ComputerInput.kif 1896-1904
If
a GUI element
is an
instance
of
interface window
and
another GUI element
is an
instance
of
interface window
and
the GUI element
is
displayed
on
a computer screen
and
the other GUI element
is
displayed
on
the computer screen
and
the GUI element
has
state
GUE active state
and
the GUI element
has
state
GUE active state
,
then
the GUI element
is
equal
to
the other GUI element
(=>
(
and
(
instance
?WINDOW_A
InterfaceWindow
)
(
instance
?WINDOW_P
InterfaceWindow
)
(
screenOfGUIE
?WINDOW_A ?SCREEN)
(
screenOfGUIE
?WINDOW_P ?SCREEN)
(
hasGUEState
?WINDOW_A
GUE_ActiveState
)
(
not
(
equal
?WINDOW_A ?WINDOW_P)))
(
hasGUEState
?WINDOW_P
GUE_PassiveState
))
ComputerInput.kif 1964-1972
If
an entity
_A is an
instance
of
interface window
and
the entity
_P is an
instance
of
interface window
and
the entity
_A is
displayed
on
a computer screen
and
the entity
_P is
displayed
on
the computer screen
and
the entity
_A has
state
GUE active state
and
the entity
_A is not
equal
to
the entity
_P,
then
the entity
_P has
state
GUE passive state
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