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KB Term: 

  Checkout

Sigma KEE - Checkout
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
checkout
The final subProcess of a Buying - i.e. there does not exist any subProcess of the Buying of which the Checkout is a subProcess that where the Checkout occurs earier.
Relationships      
Parents process The class of things that happen and have temporal parts or stages. Examples include extended events like a football match or a race, actions like Pursuing and Reading, and biological processes. The formal definition is: anything that occurs in time but is not an Object. Note that a Process may have participants 'inside' it which are Objects, such as the players in a football match. In a 4D ontology, a Process is something whose spatiotemporal extent is thought of as dividing into temporal stages roughly perpendicular to the time-axis.


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