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KB Term:  Term intersection
English Word: 

  achievement

Sigma KEE - achievement
achievement

appearance as argument number 1
-------------------------


(documentation achievement ChineseLanguage "成就是一个电子游戏中的特殊游戏目标,在不同的游戏中可能又称奖杯,荣誉, 徽章,挑战,奖励等。游戏中的成就可以延长游戏时间,让玩家不仅仅是将游戏通关,而是必须完成游戏内所有挑战及发现秘密, 这些成就可以与游戏本身的目标一致,也可以独立于游戏的主要或次要目标之外,玩家必须以特别的方式完成游戏才能取得。 例如在不杀死任何敌人的情况下通关,必须使用限定的技能来击败敌人,或是携带特定的道具进入特定的地图。(资料转载由维基百科)") ComputingBrands.kif 1537-1540
(documentation achievement ChineseTraditionalLanguage "成就是一個電子遊戲中的特殊遊戲目標,在不同的遊戲中可能又稱獎杯, 榮譽,徽章,挑戰,獎勵等。遊戲中的成就可以延長遊戲時間,讓玩家不僅僅是將遊戲通關,而是必須完成遊戲內所有挑戰及發現秘密, 這些成就可以與遊戲本身的目標一致,也可以獨立於遊戲的主要或次要目標之外,玩家必須以特別的方式完成遊戲才能取得。 例如在不殺死任何敵人的情況下通關,必須使用限定的技能來擊敗敵人,或是攜帶特定的道具進入特定的地圖。(資料轉載由維基百科)") ComputingBrands.kif 1532-1535
(documentation achievement EnglishLanguage "In video gaming parlance, an achievement, also sometimes known as a trophy, badge, award, stamp, medal, challenge or in game achievement, is a meta-goal defined outside a game's parameters. Unlike the in-game systems of quests, tasks, and/ or levels that usually define the goals of a video game and have a direct effect on further gameplay, the management of achievements usually takes place outside the confines of the game environment and architecture.[1] Meeting the fulfillment conditions, and receiving recognition of fulfillment by the game, is referred to as unlocking the achievement. (from Wikipedia)") ComputingBrands.kif 1525-1531
(documentation achievement JapaneseLanguage "アチーブメントという用語はビデオゲームでトロフィー、 バッジ、賞、スタンプ、メダル、チャレンジとして、またはゲームアチーブメントとして知られていて、 ゲームのパラメータ外で定義されているメタゴールです。ゲーム内のシステムのゲスト、タスク、又は普段 ビデオゲームのゴールが定義されていて直接その後のゲームプレイに影響があるレベルのものと違って通常、 アチーブメントの管理はゲーム環境とアーキテクチャの範囲外で行われる。履行条件を満たし、ゲームによる 履行認識を受けることはアチーブメントのロック解除とされる。(ウィキペディア参照)") ComputingBrands.kif 1542-1547
(domain achievement 1 Game) ComputingBrands.kif 1550-1550 The number 1 argument of achievement is an instance of game
(domain achievement 2 Agent) ComputingBrands.kif 1551-1551 The number 2 argument of achievement is an instance of agent
(domain achievement 3 Abstract) ComputingBrands.kif 1552-1552 The number 3 argument of achievement is an instance of abstract
(instance achievement TernaryPredicate) ComputingBrands.kif 1549-1549 achievement is an instance of ternary predicate

appearance as argument number 2
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(format ChineseLanguage achievement "%2 已在 %1 完成 %3") ComputingBrands.kif 1559-1559
(format ChineseTraditionalLanguage achievement "%2 已在 %1 完成 %3") ComputingBrands.kif 1558-1558
(format EnglishLanguage achievement "%2 has achieved %3 in %1") ComputingBrands.kif 1557-1557
(format JapaneseLanguage achievement "%2 は %1 で %3 をアチーブした") ComputingBrands.kif 1560-1560
(termFormat ChineseLanguage achievement "成就") ComputingBrands.kif 1555-1555 "成就" is the printable form of achievement in ChineseLanguage
(termFormat ChineseTraditionalLanguage achievement "成就") ComputingBrands.kif 1554-1554 "成就" is the printable form of achievement in ChineseTraditionalLanguage
(termFormat EnglishLanguage achievement "achievement") ComputingBrands.kif 1553-1553 "achievement" is the printable form of achievement in english language
(termFormat JapaneseLanguage achievement "アチーブメント") ComputingBrands.kif 1556-1556 "アチーブメント" is the printable form of achievement in japanese language

consequent
-------------------------


(=>
    (plays ?G ?A)
    (desires ?A
        (exists (?S)
            (achievement ?G ?A ?S))))
ComputingBrands.kif 1562-1566


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