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Sigma KEE - screenOfGUIE
screenOfGUIE

appearance as argument number 1
-------------------------


(instance screenOfGUIE BinaryPredicate) ComputerInput.kif 888-888 screen of GUIE is an instance of binary predicate
(domain screenOfGUIE 1 GUIElement) ComputerInput.kif 889-889 The number 1 argument of screen of GUIE is an instance of GUI element
(domain screenOfGUIE 2 ComputerScreen) ComputerInput.kif 890-890 The number 2 argument of screen of GUIE is an instance of computer screen
(documentation screenOfGUIE EnglishLanguage "(screenOfGUIE ?GUIE ?SCREEN) means that the GUIElement, ?GUIE, is displayed on, or at least logically assigned to be displayed on the ComputerScreen, ?SCREEN.") ComputerInput.kif 891-892 The number 2 argument of screen of GUIE is an instance of computer screen

appearance as argument number 2
-------------------------


(format EnglishLanguage screenOfGUIE "%1 is displayed on %2") domainEnglishFormat.kif 4468-4468
(format ChineseTraditionalLanguage screenOfGUIE "%1 是 displayed 在 %2 ") domainEnglishFormat.kif 4469-4469
(format ChineseLanguage screenOfGUIE "%1 是 displayed 在 %2 ") domainEnglishFormat.kif 4470-4470
(termFormat EnglishLanguage screenOfGUIE "screen of GUIE") domainEnglishFormat.kif 65965-65965

antecedent
-------------------------


(=>
    (and
        (instance ?CURSOR1 MouseCursor)
        (instance ?CURSOR2 MouseCursor)
        (screenOfGUIE ?CURSOR1 ?SCREEN)
        (screenOfGUIE ?CURSOR2 ?SCREEN))
    (equal ?CURSOR1 ?CURSOR2))
ComputerInput.kif 1083-1089 If X is an instance of mouse cursor, Y is an instance of mouse cursor, X is displayed on Z, and Y is displayed on Z, then equal X and Y
(=>
    (and
        (instance ?WINDOW1 InterfaceWindow)
        (instance ?WINDOW2 InterfaceWindow)
        (screenOfGUIE ?WINDOW1 ?SCREEN)
        (screenOfGUIE ?WINDOW2 ?SCREEN)
        (hasGUEState ?WINDOW1 GUE_ActiveState)
        (hasGUEState ?WINDOW1 GUE_ActiveState))
    (equal ?WINDOW1 ?WINDOW2))
ComputerInput.kif 1912-1920 If All of the following hold: (1) X is an instance of interface window (2) Y is an instance of interface window (3) X is displayed on Z (4) Y is displayed on Z (5) X has state GUE active state (6) X has state GUE active state, then equal X and Y
(=>
    (and
        (instance ?WINDOW InterfaceWindow)
        (instance ?GUIE GUIElement)
        (screenOfGUIE ?WINDOW ?SCREEN)
        (screenOfGUIE ?GUIE ?SCREEN)
        (not
            (instance ?GUIE InterfaceWindow))
        (hasGUEState ?WINDOW GUE_ActiveState)
        (hasGUEState ?GUIE GUE_ActiveState))
    (properPart ?GUIE ?WINDOW))
ComputerInput.kif 1936-1945 If All of the following hold: (1) X is an instance of interface window (2) Y is an instance of GUI element (3) X is displayed on Z (4) Y is displayed on Z (5) Y is not an instance of interface window (6) X has state GUE active state (7) Y has state GUE active state, then Y is a proper part of X
(=>
    (and
        (instance ?GUIE1 GUIElement)
        (instance ?GUIE2 GUIElement)
        (not
            (instance ?GUIE1 InterfaceWindow))
        (not
            (instance ?GUIE2 InterfaceWindow))
        (screenOfGUIE ?GUIE1 ?SCREEN)
        (screenOfGUIE ?GUIE2 ?SCREEN)
        (hasGUEState ?GUIE1 GUE_ActiveState)
        (hasGUEState ?GUIE2 GUE_ActiveState))
    (or
        (properPart ?GUIE1 ?GUIE2)
        (properPart ?GUIE2 ?GUIE1)
        (equal ?GUIE1 ?GUIE2)))
ComputerInput.kif 1951-1964 If All of the following hold: (1) X is an instance of GUI element (2) Y is an instance of GUI element (3) X is not an instance of interface window (4) Y is not an instance of interface window (5) X is displayed on Z (6) Y is displayed on Z (7) X has state GUE active state (8) Y has state GUE active state, then At least one of the following holds: (1) X is a proper part of Y (2) Y is a proper part of X (3) equal X and Y
(=>
    (and
        (instance ?WINDOW_A InterfaceWindow)
        (instance ?WINDOW_P InterfaceWindow)
        (screenOfGUIE ?WINDOW_A ?SCREEN)
        (screenOfGUIE ?WINDOW_P ?SCREEN)
        (hasGUEState ?WINDOW_A GUE_ActiveState)
        (not
            (equal ?WINDOW_A ?WINDOW_P)))
    (hasGUEState ?WINDOW_P GUE_PassiveState))
ComputerInput.kif 1980-1988 If All of the following hold: (1) ?WINDOW_A is an instance of interface window (2) ?WINDOW_P is an instance of interface window (3) ?WINDOW_A is displayed on Y (4) ?WINDOW_P is displayed on Y (5) ?WINDOW_A has state GUE active state (6) equal ?WINDOW_A and ?WINDOW_P, then ?WINDOW_P has state GUE passive state
(=>
    (and
        (hasGUEState ?WIN1 GUE_UncoveredState)
        (hasGUEState ?WIN1 GUE_MaximizedWindowState)
        (screenOfGUIE ?WIN1 ?SCREEN)
        (instance ?WIN2 InterfaceWindow)
        (screenOfGUIE ?WIN2 ?SCREEN)
        (not
            (equal ?WIN1 ?WIN2)))
    (or
        (hasGUEState ?WIN2 GUE_CoveredState)
        (hasGUEState ?WIN2 GUE_PartiallyCoveredState)
        (hasGUEState ?WIN2 GUE_OffscreenState)))
ComputerInput.kif 2136-2147 If All of the following hold: (1) X has state GUE uncovered state (2) X has state GUE maximized window state (3) X is displayed on Y (4) Z is an instance of interface window (5) Z is displayed on Y (6) equal X and Z, then At least one of the following holds: (1) Z has state GUE covered state (2) Z has state GUE partially covered state (3) Z has state GUE offscreen state


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