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KB Term:  Term intersection
English Word: 

  GUE_PassiveState

Sigma KEE - GUE_PassiveState
GUE_PassiveState(GUE passive state)

appearance as argument number 1
-------------------------


(instance GUE_PassiveState GUElementState) ComputerInput.kif 1973-1973 GUE passive state is an instance of GU element state
(documentation GUE_PassiveState EnglishLanguage "The GUElementState of not being ready to accept user clicks or keyboard activity. Whenever an InterfaceWindow is passive at a time, any GUIElement that is part of that window is also passive.") ComputerInput.kif 1974-1976 GUE passive state is an instance of GU element state

appearance as argument number 2
-------------------------


(contraryAttribute GUE_ActiveState GUE_PassiveState) ComputerInput.kif 1977-1977 GUE active state is the opposite of GUE passive state
(subAttribute GUE_NonVisibleState GUE_PassiveState) ComputerInput.kif 2011-2011 GUE non visible state is a subattribute of GUE passive state
(termFormat EnglishLanguage GUE_PassiveState "GUE passive state") domainEnglishFormat.kif 64914-64914 GUE non visible state is a subattribute of GUE passive state

antecedent
-------------------------


(=>
    (and
        (instance ?GUIE_SM GUIElement)
        (instance ?GUIE_BIG GUIElement)
        (properPart ?GUIE_SM ?GUIE_BIG)
        (hasGUEState ?GUIE_BIG GUE_PassiveState))
    (hasGUEState ?GUIE_SM GUE_PassiveState))
ComputerInput.kif 1993-1999 If ?GUIE_SM is an instance of GUI element, ?GUIE_BIG is an instance of GUI element, ?GUIE_SM is a proper part of ?GUIE_BIG, and ?GUIE_BIG has state GUE passive state, then ?GUIE_SM has state GUE passive state

consequent
-------------------------


(=>
    (and
        (instance ?WINDOW_A InterfaceWindow)
        (instance ?WINDOW_P InterfaceWindow)
        (screenOfGUIE ?WINDOW_A ?SCREEN)
        (screenOfGUIE ?WINDOW_P ?SCREEN)
        (hasGUEState ?WINDOW_A GUE_ActiveState)
        (not
            (equal ?WINDOW_A ?WINDOW_P)))
    (hasGUEState ?WINDOW_P GUE_PassiveState))
ComputerInput.kif 1980-1988 If All of the following hold: (1) ?WINDOW_A is an instance of interface window (2) ?WINDOW_P is an instance of interface window (3) ?WINDOW_A is displayed on Y (4) ?WINDOW_P is displayed on Y (5) ?WINDOW_A has state GUE active state (6) equal ?WINDOW_A and ?WINDOW_P, then ?WINDOW_P has state GUE passive state
(=>
    (and
        (instance ?GUIE_SM GUIElement)
        (instance ?GUIE_BIG GUIElement)
        (properPart ?GUIE_SM ?GUIE_BIG)
        (hasGUEState ?GUIE_BIG GUE_PassiveState))
    (hasGUEState ?GUIE_SM GUE_PassiveState))
ComputerInput.kif 1993-1999 If ?GUIE_SM is an instance of GUI element, ?GUIE_BIG is an instance of GUI element, ?GUIE_SM is a proper part of ?GUIE_BIG, and ?GUIE_BIG has state GUE passive state, then ?GUIE_SM has state GUE passive state


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