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Sigma KEE - GUE_NonVisibleState
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GUE_NonVisibleState
A GUIElement has a GUE_NonVisibleState if it conceptually exists, but does not appear on a ComputerScreen.
Relationships      
Parents GUE_PassiveState The GUElementState of not being ready to accept user clicks or keyboard activity. Whenever an InterfaceWindow is passive at a time, any GUIElement that is part of that window is also passive.
Children GUE_CoveredStateA GUIElement has a GUE_CoveredState if it does not appear on a ComputerScreen and every portion of it on the computer window space (including parts outside the visible window) for which it is defined has something opaque being displayed on a layer conceptually closer to the viewer.
 GUE_MinimizedStateA GUIElement has a GUE_MinimizedState if has been logically minimized, which means that although it might have an assigned position on the screen, it does not appear on the screen and is can not be made active until it is reopened.
 GUE_OffscreenStateAn InterfaceWindow has a GUE_OffscreenState if all parts of it are outside the logical area displaye on a ComputerScreen. A GUIElement has a GUE_OffscreenState if all parts of it are outside the &$InterfaceWindow which it is in or outside the logical area of the screen. An offscreen InterfaceWindow may not be active, but an offscreen element of a window that is partially on the screen may be.
InstancesAbstractProperties or qualities as distinguished from any particular embodiment of the properties/qualities in a physical medium. Instances of Abstract can be said to exist in the same sense as mathematical objects such as sets and relations, but they cannot exist at a particular place and time without some physical encoding or embodiment.
 AttributeQualities which we cannot or choose not to reify into subclasses of.
 EntityLa clase universal de individuos. Es el nodo principal de la ontologĂ­a.
 GUElementStateA state possessed by instances of GUIElement. The possible states include GUE_ActiveState, GUE_PassiveState, GUE_DisplayedState, GUE_CoveredState, GUE_UncoveredState, and GUE_PartiallyCoveredState.
 PerceptualAttributeAny Attribute whose presence is detected by an act of Perception.
 RelationalAttributeAny Attribute that an Entity has by virtue of a relationship that it bears to another Entity or set of Entities, e.g. SocialRoles and PositionalAttributes.
 VisualAttributeThe Class of visually discernible properties.
Belongs to Class Entity


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