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KB Term:  Term intersection
English Word: 

Sigma KEE - GUE_ActiveState
GUE_ActiveState

appearance as argument number 1
-------------------------


(contraryAttribute GUE_ActiveState GUE_PassiveState) ComputerInput.kif 1551-1551 GUE_ActiveState is the opposite of GUE_PassiveState
(documentation GUE_ActiveState EnglishLanguage "The GUElementState of being ready to accept user clicks and keyboard activity. At most one InterfaceWindow on a ComputerScreen is active at a time, and at most one GUIElement that is a direct part of that window is active at one time. A subelement of an active element may also be active.") ComputerInput.kif 1484-1484
(instance GUE_ActiveState GUElementState) ComputerInput.kif 1483-1483 GUE_ActiveState is an instance of GUElementState

appearance as argument number 2
-------------------------


(contraryAttribute GUE_MinimizedState GUE_ActiveState) ComputerInput.kif 1624-1624 GUE_MinimizedState is the opposite of GUE_ActiveState

antecedent
-------------------------


(=>
    (and
        (instance ?GUIE1 GUIElement)
        (hasGUEState ?GUIE1 GUE_ActiveState)
        (properPart ?GUIE1 ?GUIE2)
        (instance ?GUIE2 GUIElement))
    (hasGUEState ?GUIE2 GUE_ActiveState))
ComputerInput.kif 1501-1507
(=>
    (and
        (instance ?GUIE1 GUIElement)
        (instance ?GUIE2 GUIElement)
        (not
            (instance ?GUIE1 InterfaceWindow))
        (not
            (instance ?GUIE2 InterfaceWindow))
        (screenOfGUIE ?GUIE1 ?SCREEN)
        (screenOfGUIE ?GUIE2 ?SCREEN)
        (hasGUEState ?GUIE1 GUE_ActiveState)
        (hasGUEState ?GUIE2 GUE_ActiveState))
    (or
        (properPart ?GUIE1 ?GUIE2)
        (properPart ?GUIE2 ?GUIE1)
        (equal ?GUIE1 ?GUIE2)))
ComputerInput.kif 1527-1540
(=>
    (and
        (instance ?WINDOW InterfaceWindow)
        (instance ?GUIE GUIElement)
        (screenOfGUIE ?WINDOW ?SCREEN)
        (screenOfGUIE ?GUIE ?SCREEN)
        (not
            (instance ?GUIE InterfaceWindow))
        (hasGUEState ?WINDOW GUE_ActiveState)
        (hasGUEState ?GUIE GUE_ActiveState))
    (properPart ?GUIE ?WINDOW))
ComputerInput.kif 1512-1521
(=>
    (and
        (instance ?WINDOW1 InterfaceWindow)
        (instance ?WINDOW2 InterfaceWindow)
        (screenOfGUIE ?WINDOW1 ?SCREEN)
        (screenOfGUIE ?WINDOW2 ?SCREEN)
        (hasGUEState ?WINDOW1 GUE_ActiveState)
        (hasGUEState ?WINDOW1 GUE_ActiveState))
    (equal ?WINDOW1 ?WINDOW2))
ComputerInput.kif 1488-1496
(=>
    (and
        (instance ?WINDOW_A InterfaceWindow)
        (instance ?WINDOW_P InterfaceWindow)
        (screenOfGUIE ?WINDOW_A ?SCREEN)
        (screenOfGUIE ?WINDOW_P ?SCREEN)
        (hasGUEState ?WINDOW_A GUE_ActiveState)
        (not
            (equal ?WINDOW_A ?WINDOW_P)))
    (hasGUEState ?WINDOW_P GUE_PassiveState))
ComputerInput.kif 1554-1562

consequent
-------------------------


(=>
    (and
        (hasGUEState ?WINDOW GUE_UncoveredState)
        (hasGUEState ?WINDOW GUE_MaximizedState))
    (hasGUEState ?WINDOW GUE_ActiveState))
ComputerInput.kif 1676-1680
(=>
    (and
        (instance ?ACT ActivatingUIElement)
        (patient ?ACT ?GUIE)
        (instance ?GUIE GUIElement))
    (and
        (holdsDuring
            (EndFn ?SELECT)
            (hasGUEState ?GUIE GUE_ActiveState))
        (holdsDuring
            (StartFn ?SELECT)
            (not
                (hasGUEState ?GUIE GUE_ActiveState)))))
ComputerInput.kif 1813-1822
(=>
    (and
        (instance ?GUIE1 GUIElement)
        (hasGUEState ?GUIE1 GUE_ActiveState)
        (properPart ?GUIE1 ?GUIE2)
        (instance ?GUIE2 GUIElement))
    (hasGUEState ?GUIE2 GUE_ActiveState))
ComputerInput.kif 1501-1507
(=>
    (instance ?SELECT SelectingActiveArea)
    (exists (?ELEMENT)
        (and
            (instance ?ELEMENT GUIActiveArea)
            (holdsDuring
                (BeginFn ?SELECT)
                (hasGUEState ?ELEMENT GUE_ActiveState))
            (patient ?SELECT ?ELEMENT))))
ComputerInput.kif 1740-1748

statement
-------------------------


(not
    (and
        (hasGUEState ?WINDOW GUE_NonVisibleState)
        (hasGUEState ?WINDOW GUE_ActiveState)
        (instance ?WINDOW InterfaceWindow)))
ComputerInput.kif 1599-1603 ~{ A GUIElement has state GUE_NonVisibleState } or ~{ the GUIElement has state GUE_ActiveState } or ~{ the GUIElement is an instance of InterfaceWindow }
(not
    (and
        (instance ?CURSOR MouseCursor)
        (hasGUEState ?CURSOR GUE_ActiveState)))
ComputerInput.kif 1544-1547 ~{ A GUIElement is an instance of MouseCursor } or ~{ the GUIElement has state GUE_ActiveState }


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