![]() |
![]() Browsing Interface : Welcome guest : log in |
[
Home | 
Graph | 
LogLearn |
Editor |
]
KB:
Language:
Formal Language:
|
| MouseCursor(mouse cursor) |
| appearance as argument number 1 |
|
|
| (subclass MouseCursor Cursor) | ComputerInput.kif 1075-1075 | Mouse cursor is a subclass of cursor |
| (documentation MouseCursor EnglishLanguage "A MouseCursor is a Cursor that locates a location on a computer screen ``pointed to'' by a computer mouse, trackball, joystick, or other device. Both a mouse cursor and a text cursor may be visible at the same time.") | ComputerInput.kif 1076-1078 | Mouse cursor is a subclass of cursor |
| (disjoint MouseCursor TextCursor) | ComputerInput.kif 1079-1079 | Mouse cursor is disjoint from text cursor |
| (disjoint MouseCursor GUIActiveArea) | ComputerInput.kif 1080-1080 | Mouse cursor is disjoint from GUI active area |
| appearance as argument number 2 |
|
|
| (termFormat EnglishLanguage MouseCursor "mouse cursor") | domainEnglishFormat.kif 65205-65205 |
| antecedent |
|
|
| (=> (and (instance ?CURSOR1 MouseCursor) (instance ?CURSOR2 MouseCursor) (screenOfGUIE ?CURSOR1 ?SCREEN) (screenOfGUIE ?CURSOR2 ?SCREEN)) (equal ?CURSOR1 ?CURSOR2)) |
ComputerInput.kif 1083-1089 | If X is an instance of mouse cursor, Y is an instance of mouse cursor, X is displayed on Z, and Y is displayed on Z, then equal X and Y |
| (=> (instance ?CURSOR MouseCursor) (hasGUEState ?CURSOR GUE_DisplayedState)) |
ComputerInput.kif 2006-2008 | If X is an instance of mouse cursor, then X has state GUE displayed state |
| consequent |
|
|
| (=> (and (instance ?ACT DraggingWithCursor) (patient ?ACT ?CURSOR) (instance ?CURSOR Cursor)) (instance ?CURSOR MouseCursor)) |
ComputerInput.kif 1769-1774 | If X is an instance of dragging with cursor, Y is a patient of X, and Y is an instance of cursor, then Y is an instance of mouse cursor |
| statement |
|
|
| (not (and (instance ?CURSOR MouseCursor) (hasGUEState ?CURSOR GUE_ActiveState))) |
ComputerInput.kif 1968-1971 | ~{ X is an instance of mouse cursor } or ~{ X has state GUE active state } |