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Sigma KEE - GUE_PartiallyCoveredState
GUE_PartiallyCoveredState(GUE partially covered state)

appearance as argument number 1
-------------------------


(instance GUE_PartiallyCoveredState GUElementState) ComputerInput.kif 2126-2126 GUE partially covered state is an instance of GU element state
(documentation GUE_PartiallyCoveredState EnglishLanguage "A GUIElement has a GUE_PartiallyCoveredState if some portion of it on the computer window space (including parts outside the visible window) for which it is defined has something being displayed on a layer conceptually closer to the viewer while some other portion is not opaquely covered.") ComputerInput.kif 2127-2130 GUE partially covered state is an instance of GU element state

appearance as argument number 2
-------------------------


(subAttribute GUE_TranslucentlyCoveredState GUE_PartiallyCoveredState) ComputerInput.kif 2150-2150 GUE translucently covered state is a subattribute of GUE partially covered state
(subAttribute GUE_InPartCoveredState GUE_PartiallyCoveredState) ComputerInput.kif 2157-2157 GUE in part covered state is a subattribute of GUE partially covered state
(termFormat EnglishLanguage GUE_PartiallyCoveredState "GUE partially covered state") domainEnglishFormat.kif 64913-64913 GUE in part covered state is a subattribute of GUE partially covered state

appearance as argument number 3
-------------------------


(contraryAttribute GUE_CoveredState GUE_UncoveredState GUE_PartiallyCoveredState) ComputerInput.kif 2131-2131 GUE covered state is the opposite of GUE uncovered state

consequent
-------------------------


(=>
    (and
        (hasGUEState ?WIN1 GUE_UncoveredState)
        (hasGUEState ?WIN1 GUE_MaximizedWindowState)
        (screenOfGUIE ?WIN1 ?SCREEN)
        (instance ?WIN2 InterfaceWindow)
        (screenOfGUIE ?WIN2 ?SCREEN)
        (not
            (equal ?WIN1 ?WIN2)))
    (or
        (hasGUEState ?WIN2 GUE_CoveredState)
        (hasGUEState ?WIN2 GUE_PartiallyCoveredState)
        (hasGUEState ?WIN2 GUE_OffscreenState)))
ComputerInput.kif 2136-2147 If All of the following hold: (1) X has state GUE uncovered state (2) X has state GUE maximized window state (3) X is displayed on Y (4) Z is an instance of interface window (5) Z is displayed on Y (6) equal X and Z, then At least one of the following holds: (1) Z has state GUE covered state (2) Z has state GUE partially covered state (3) Z has state GUE offscreen state
(=>
    (guiElementCovered ?COVERING ?GUIE)
    (and
        (holdsDuring
            (BeginFn
                (WhenFn ?COVERING))
            (or
                (hasGUEState ?GUIE GUE_PartiallyCoveredState)
                (hasGUEState ?GUIE GUE_UncoveredState)))
        (holdsDuring
            (EndFn
                (WhenFn ?COVERING))
            (hasGUEState ?GUIE GUE_CoveredState))))
ComputerInput.kif 2545-2553 If X covers Y, then Y has state GUE partially covered state or Y has state GUE uncovered state holds during the beginning of the time of existence of X and Y has state GUE covered state holds during the end of the time of existence of X
(=>
    (guiElementPartiallyCovered ?ACT ?GUIE)
    (holdsDuring
        (EndFn
            (WhenFn ?ACT))
        (hasGUEState ?GUIE GUE_PartiallyCoveredState)))
ComputerInput.kif 2590-2593 If X partially covers Y, then Y has state GUE partially covered state holds during the end of the time of existence of X
(=>
    (guiElementPartiallyCovered ?ACT ?GUIE)
    (or
        (holdsDuring
            (BeginFn
                (WhenFn ?ACT))
            (hasGUEState ?GUIE GUE_UncoveredState))
        (holdsDuring
            (BeginFn
                (WhenFn ?ACT))
            (hasGUEState ?GUIE GUE_PartiallyCoveredState))))
ComputerInput.kif 2598-2604 If X partially covers Y, then Y has state GUE uncovered state holds during the beginning of the time of existence of X or Y has state GUE partially covered state holds during the beginning of the time of existence of X
(=>
    (guiElementUncovered ?ACT ?GUIE)
    (or
        (holdsDuring
            (BeginFn
                (WhenFn ?ACT))
            (hasGUEState ?GUIE GUE_CoveredState))
        (holdsDuring
            (BeginFn
                (WhenFn ?ACT))
            (hasGUEState ?GUIE GUE_PartiallyCoveredState))))
ComputerInput.kif 2665-2671 If X uncovers Y, then Y has state GUE covered state holds during the beginning of the time of existence of X or Y has state GUE partially covered state holds during the beginning of the time of existence of X


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