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Formal Language:
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| GUE_OffscreenState(GUE offscreen state) |
| appearance as argument number 1 |
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| (instance GUE_OffscreenState GUElementState) | ComputerInput.kif 2035-2035 | GUE offscreen state is an instance of GU element state |
| (subAttribute GUE_OffscreenState GUE_NonVisibleState) | ComputerInput.kif 2036-2036 | GUE offscreen state is a subattribute of GUE non visible state |
| (documentation GUE_OffscreenState EnglishLanguage "An InterfaceWindow has a GUE_OffscreenState if all parts of it are outside the logical area displaye on a ComputerScreen. A GUIElement has a GUE_OffscreenState if all parts of it are outside the &$InterfaceWindow which it is in or outside the logical area of the screen. An offscreen InterfaceWindow may not be active, but an offscreen element of a window that is partially on the screen may be.") | ComputerInput.kif 2037-2041 | GUE offscreen state is a subattribute of GUE non visible state |
| appearance as argument number 2 |
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| antecedent |
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| (=> (and (instance ?GUIE_SM GUIElement) (instance ?GUIE_BIG GUIElement) (properPart ?GUIE_SM ?GUIE_BIG) (hasGUEState ?GUIE_BIG GUE_OffscreenState)) (hasGUEState ?GUIE_SM GUE_OffscreenState)) |
ComputerInput.kif 2045-2051 | If ?GUIE_SM is an instance of GUI element, ?GUIE_BIG is an instance of GUI element, ?GUIE_SM is a proper part of ?GUIE_BIG, and ?GUIE_BIG has state GUE offscreen state, then ?GUIE_SM has state GUE offscreen state |
| consequent |
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