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Sigma KEE - GUE_OffscreenState
GUE_OffscreenState(GUE offscreen state)

appearance as argument number 1
-------------------------


(instance GUE_OffscreenState GUElementState) ComputerInput.kif 2035-2035 GUE offscreen state is an instance of GU element state
(subAttribute GUE_OffscreenState GUE_NonVisibleState) ComputerInput.kif 2036-2036 GUE offscreen state is a subattribute of GUE non visible state
(documentation GUE_OffscreenState EnglishLanguage "An InterfaceWindow has a GUE_OffscreenState if all parts of it are outside the logical area displaye on a ComputerScreen. A GUIElement has a GUE_OffscreenState if all parts of it are outside the &$InterfaceWindow which it is in or outside the logical area of the screen. An offscreen InterfaceWindow may not be active, but an offscreen element of a window that is partially on the screen may be.") ComputerInput.kif 2037-2041 GUE offscreen state is a subattribute of GUE non visible state

appearance as argument number 2
-------------------------


(contraryAttribute GUE_MaximizedWindowState GUE_OffscreenState) ComputerInput.kif 2072-2072 GUE maximized window state is the opposite of GUE offscreen state
(contraryAttribute GUE_VerticallyMaximizedWindowState GUE_OffscreenState) ComputerInput.kif 2087-2087 GUE vertically maximized window state is the opposite of GUE offscreen state
(termFormat EnglishLanguage GUE_OffscreenState "GUE offscreen state") domainEnglishFormat.kif 64912-64912 GUE vertically maximized window state is the opposite of GUE offscreen state

antecedent
-------------------------


(=>
    (and
        (instance ?GUIE_SM GUIElement)
        (instance ?GUIE_BIG GUIElement)
        (properPart ?GUIE_SM ?GUIE_BIG)
        (hasGUEState ?GUIE_BIG GUE_OffscreenState))
    (hasGUEState ?GUIE_SM GUE_OffscreenState))
ComputerInput.kif 2045-2051 If ?GUIE_SM is an instance of GUI element, ?GUIE_BIG is an instance of GUI element, ?GUIE_SM is a proper part of ?GUIE_BIG, and ?GUIE_BIG has state GUE offscreen state, then ?GUIE_SM has state GUE offscreen state

consequent
-------------------------


(=>
    (and
        (instance ?GUIE_SM GUIElement)
        (instance ?GUIE_BIG GUIElement)
        (properPart ?GUIE_SM ?GUIE_BIG)
        (hasGUEState ?GUIE_BIG GUE_OffscreenState))
    (hasGUEState ?GUIE_SM GUE_OffscreenState))
ComputerInput.kif 2045-2051 If ?GUIE_SM is an instance of GUI element, ?GUIE_BIG is an instance of GUI element, ?GUIE_SM is a proper part of ?GUIE_BIG, and ?GUIE_BIG has state GUE offscreen state, then ?GUIE_SM has state GUE offscreen state
(=>
    (hasGUEState ?WIN1 GUE_UncoveredState)
    (or
        (hasGUEState ?WIN1 GUE_DisplayedState)
        (hasGUEState ?WIN1 GUE_OffscreenState)))
ComputerInput.kif 2112-2116 If X has state GUE uncovered state, then X has state GUE displayed state or X has state GUE offscreen state
(=>
    (and
        (hasGUEState ?WIN1 GUE_UncoveredState)
        (hasGUEState ?WIN1 GUE_MaximizedWindowState)
        (screenOfGUIE ?WIN1 ?SCREEN)
        (instance ?WIN2 InterfaceWindow)
        (screenOfGUIE ?WIN2 ?SCREEN)
        (not
            (equal ?WIN1 ?WIN2)))
    (or
        (hasGUEState ?WIN2 GUE_CoveredState)
        (hasGUEState ?WIN2 GUE_PartiallyCoveredState)
        (hasGUEState ?WIN2 GUE_OffscreenState)))
ComputerInput.kif 2136-2147 If All of the following hold: (1) X has state GUE uncovered state (2) X has state GUE maximized window state (3) X is displayed on Y (4) Z is an instance of interface window (5) Z is displayed on Y (6) equal X and Z, then At least one of the following holds: (1) Z has state GUE covered state (2) Z has state GUE partially covered state (3) Z has state GUE offscreen state
(=>
    (instance ?GUE GUIElement)
    (or
        (hasGUEState ?GUE GUE_CoveredState)
        (hasGUEState ?GUE GUE_OffscreenState)
        (hasGUEState ?GUE GUE_MinimizedState)
        (hasGUEState ?GUE GUE_DisplayedState)))
ComputerInput.kif 2165-2171 If X is an instance of GUI element, then At least one of the following holds: (1) X has state GUE covered state (2) X has state GUE offscreen state (3) X has state GUE minimized state (4) X has state GUE displayed state


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