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Sigma KEE - GUE_ActiveState
GUE_ActiveState(GUE active state)

appearance as argument number 1
-------------------------


(instance GUE_ActiveState GUElementState) ComputerInput.kif 1904-1904 GUE active state is an instance of GU element state
(documentation GUE_ActiveState EnglishLanguage "The GUElementState of being ready to accept user clicks and keyboard activity. At most one InterfaceWindow on a ComputerScreen is active at a time, and at most one GUIElement that is a direct part of that window is active at one time. A subelement of an active element may also be active.") ComputerInput.kif 1905-1908 GUE active state is an instance of GU element state
(contraryAttribute GUE_ActiveState GUE_PassiveState) ComputerInput.kif 1977-1977 GUE active state is the opposite of GUE passive state

appearance as argument number 2
-------------------------


(contraryAttribute GUE_MinimizedState GUE_ActiveState) ComputerInput.kif 2058-2058 GUE minimized state is the opposite of GUE active state
(termFormat EnglishLanguage GUE_ActiveState "GUE active state") domainEnglishFormat.kif 64905-64905 GUE minimized state is the opposite of GUE active state

antecedent
-------------------------


(=>
    (and
        (instance ?WINDOW1 InterfaceWindow)
        (instance ?WINDOW2 InterfaceWindow)
        (screenOfGUIE ?WINDOW1 ?SCREEN)
        (screenOfGUIE ?WINDOW2 ?SCREEN)
        (hasGUEState ?WINDOW1 GUE_ActiveState)
        (hasGUEState ?WINDOW1 GUE_ActiveState))
    (equal ?WINDOW1 ?WINDOW2))
ComputerInput.kif 1912-1920 If All of the following hold: (1) X is an instance of interface window (2) Y is an instance of interface window (3) X is displayed on Z (4) Y is displayed on Z (5) X has state GUE active state (6) X has state GUE active state, then equal X and Y
(=>
    (and
        (instance ?GUIE1 GUIElement)
        (hasGUEState ?GUIE1 GUE_ActiveState)
        (properPart ?GUIE1 ?GUIE2)
        (instance ?GUIE2 GUIElement))
    (hasGUEState ?GUIE2 GUE_ActiveState))
ComputerInput.kif 1925-1931 If X is an instance of GUI element, X has state GUE active state, X is a proper part of Y, and Y is an instance of GUI element, then Y has state GUE active state
(=>
    (and
        (instance ?WINDOW InterfaceWindow)
        (instance ?GUIE GUIElement)
        (screenOfGUIE ?WINDOW ?SCREEN)
        (screenOfGUIE ?GUIE ?SCREEN)
        (not
            (instance ?GUIE InterfaceWindow))
        (hasGUEState ?WINDOW GUE_ActiveState)
        (hasGUEState ?GUIE GUE_ActiveState))
    (properPart ?GUIE ?WINDOW))
ComputerInput.kif 1936-1945 If All of the following hold: (1) X is an instance of interface window (2) Y is an instance of GUI element (3) X is displayed on Z (4) Y is displayed on Z (5) Y is not an instance of interface window (6) X has state GUE active state (7) Y has state GUE active state, then Y is a proper part of X
(=>
    (and
        (instance ?GUIE1 GUIElement)
        (instance ?GUIE2 GUIElement)
        (not
            (instance ?GUIE1 InterfaceWindow))
        (not
            (instance ?GUIE2 InterfaceWindow))
        (screenOfGUIE ?GUIE1 ?SCREEN)
        (screenOfGUIE ?GUIE2 ?SCREEN)
        (hasGUEState ?GUIE1 GUE_ActiveState)
        (hasGUEState ?GUIE2 GUE_ActiveState))
    (or
        (properPart ?GUIE1 ?GUIE2)
        (properPart ?GUIE2 ?GUIE1)
        (equal ?GUIE1 ?GUIE2)))
ComputerInput.kif 1951-1964 If All of the following hold: (1) X is an instance of GUI element (2) Y is an instance of GUI element (3) X is not an instance of interface window (4) Y is not an instance of interface window (5) X is displayed on Z (6) Y is displayed on Z (7) X has state GUE active state (8) Y has state GUE active state, then At least one of the following holds: (1) X is a proper part of Y (2) Y is a proper part of X (3) equal X and Y
(=>
    (and
        (instance ?WINDOW_A InterfaceWindow)
        (instance ?WINDOW_P InterfaceWindow)
        (screenOfGUIE ?WINDOW_A ?SCREEN)
        (screenOfGUIE ?WINDOW_P ?SCREEN)
        (hasGUEState ?WINDOW_A GUE_ActiveState)
        (not
            (equal ?WINDOW_A ?WINDOW_P)))
    (hasGUEState ?WINDOW_P GUE_PassiveState))
ComputerInput.kif 1980-1988 If All of the following hold: (1) ?WINDOW_A is an instance of interface window (2) ?WINDOW_P is an instance of interface window (3) ?WINDOW_A is displayed on Y (4) ?WINDOW_P is displayed on Y (5) ?WINDOW_A has state GUE active state (6) equal ?WINDOW_A and ?WINDOW_P, then ?WINDOW_P has state GUE passive state

consequent
-------------------------


(=>
    (instance ?SCROLL WindowScrollingByUser)
    (exists (?WINDOW)
        (and
            (patient ?SCROLL ?WINDOW)
            (instance ?WINDOW InterfaceWindow)
            (hasGUEState ?WINDOW GUE_ActiveState))))
ComputerInput.kif 1813-1819 If X is an instance of window scrolling by user, then there exists Y such that Y is a patient of X, Y is an instance of interface window, and Y has state GUE active state
(=>
    (and
        (instance ?GUIE1 GUIElement)
        (hasGUEState ?GUIE1 GUE_ActiveState)
        (properPart ?GUIE1 ?GUIE2)
        (instance ?GUIE2 GUIElement))
    (hasGUEState ?GUIE2 GUE_ActiveState))
ComputerInput.kif 1925-1931 If X is an instance of GUI element, X has state GUE active state, X is a proper part of Y, and Y is an instance of GUI element, then Y has state GUE active state
(=>
    (and
        (hasGUEState ?WINDOW GUE_UncoveredState)
        (hasGUEState ?WINDOW GUE_MaximizedWindowState))
    (hasGUEState ?WINDOW GUE_ActiveState))
ComputerInput.kif 2120-2124 If X has state GUE uncovered state and X has state GUE maximized window state, then X has state GUE active state
(=>
    (instance ?SELECT SelectingActiveArea)
    (exists (?ELEMENT)
        (and
            (instance ?ELEMENT GUIActiveArea)
            (holdsDuring
                (BeginFn ?SELECT)
                (hasGUEState ?ELEMENT GUE_ActiveState))
            (patient ?SELECT ?ELEMENT))))
ComputerInput.kif 2206-2214 If X is an instance of selecting active area, then there exists Y such that Y is an instance of GUI active area, Y has state GUE active state holds during the beginning of X, and Y is a patient of X
(=>
    (and
        (instance ?ACT ActivatingUIElement)
        (patient ?ACT ?GUIE)
        (instance ?GUIE GUIElement))
    (and
        (holdsDuring
            (EndFn ?ACT)
            (hasGUEState ?GUIE GUE_ActiveState))
        (holdsDuring
            (BeginFn ?ACT)
            (not
                (hasGUEState ?GUIE GUE_ActiveState)))))
ComputerInput.kif 2284-2293 If X is an instance of activating UI element, Y is a patient of X, and Y is an instance of GUI element, then Y has state GUE active state holds during the end of X and Y has state GUE active state holds during the beginning of X

statement
-------------------------


(not
    (and
        (instance ?CURSOR MouseCursor)
        (hasGUEState ?CURSOR GUE_ActiveState)))
ComputerInput.kif 1968-1971 ~{ X is an instance of mouse cursor } or ~{ X has state GUE active state }
(not
    (and
        (hasGUEState ?WINDOW GUE_NonVisibleState)
        (hasGUEState ?WINDOW GUE_ActiveState)
        (instance ?WINDOW InterfaceWindow)))
ComputerInput.kif 2027-2031 At least one of the following holds: (1) ~{ X has state GUE non visible state } (2) ~{ X has state GUE active state } (3) ~{ X is an instance of interface window }


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