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Sigma KEE - Maneuver
Maneuver(maneuver)
Chinaman, aerial, artifice, assist, at-bat, audible, ball_hawking, baseball_play, baseball_swing, basket, bat, batting, bent_hang, blitz, block, blocking, bosie, bosie_ball, bowling, break, cannon, carom, catching, check, checkmate, chess_move, completed, conversion, crosscheck, crucifix, cut, cutting, demarche, device, dip, discovered_check, double, double_dribble, double_leg_circle, double_play, double_reverse, doubling, down, draw, draw_play, dribble, dribbling, earned_run, en_garde, end_run...

appearance as argument number 1
-------------------------


(subclass Maneuver IntentionalProcess) Merge.kif 13695-13695 Maneuver is a subclass of intentional process
(documentation Maneuver EnglishLanguage "An intentional move or play within a Contest. In many cases, a Maneuver is a realization of part of a strategy for winning the Contest, but it also may be just an arbitrary or semi-arbitrary division of the overarching Contest, e.g. innings in a baseball game.") Merge.kif 13696-13699 Maneuver is a subclass of intentional process
(externalImage Maneuver "http://upload.wikimedia.org/wikipedia/commons/d/ d2/ Football4.png") pictureList.kif 10108-10108 Maneuver is a subclass of intentional process
(externalImage Maneuver "http://upload.wikimedia.org/wikipedia/commons/2/ 25/ Fiji_Cook_Island_rugby.jpg") pictureList.kif 11388-11388 Maneuver is a subclass of intentional process
(externalImage Maneuver "http://upload.wikimedia.org/wikipedia/commons/f/ fd/ STS-120_backflip_maneuver.jpg") pictureList.kif 11389-11389 Maneuver is a subclass of intentional process

appearance as argument number 2
-------------------------


(subclass Attack Maneuver) Merge.kif 13708-13708 Attack is a subclass of maneuver
(subclass DefensiveManeuver Maneuver) Merge.kif 13730-13730 Defensive maneuver is a subclass of maneuver
(subclass GameShot Maneuver) Mid-level-ontology.kif 18638-18638 Game shot is a subclass of maneuver
(subclass Catching Maneuver) Mid-level-ontology.kif 18720-18720 Catching is a subclass of maneuver
(subclass Ambush Maneuver) Mid-level-ontology.kif 24044-24044 Ambush is a subclass of maneuver
(subclass Blockade Maneuver) Mid-level-ontology.kif 24064-24064 Blockade is a subclass of maneuver
(subclass MilitaryManeuver Maneuver) Mid-level-ontology.kif 24090-24090 Military maneuver is a subclass of maneuver
(subclass DirectActionActivity Maneuver) MilitaryProcesses.kif 390-390 Direct action activity is a subclass of maneuver
(subclass BaseballManeuver Maneuver) Sports.kif 710-710 Baseball maneuver is a subclass of maneuver
(subclass BaseballInning Maneuver) Sports.kif 783-783 Baseball inning is a subclass of maneuver
(subclass FootballManeuver Maneuver) Sports.kif 841-841 Football maneuver is a subclass of maneuver
(subclass GolfManeuver Maneuver) Sports.kif 964-964 Golf maneuver is a subclass of maneuver
(termFormat EnglishLanguage Maneuver "maneuver") english_format.kif 1655-1655 Golf maneuver is a subclass of maneuver

antecedent
-------------------------


(=>
    (instance ?MOVE Maneuver)
    (exists (?CONTEST)
        (and
            (instance ?CONTEST Contest)
            (subProcess ?MOVE ?CONTEST))))
Merge.kif 13701-13706 If X is an instance of maneuver, then there exists Y such that Y is an instance of contest and X is a subprocess of Y
(=>
    (and
        (instance ?MANEUVER Maneuver)
        (instance ?CONTEST ViolentContest)
        (subProcess ?MANEUVER ?CONTEST))
    (or
        (instance ?MANEUVER Attack)
        (instance ?MANEUVER DefensiveManeuver)))
Merge.kif 13752-13759 If X is an instance of maneuver, Y is an instance of violent contest, and X is a subprocess of Y, then X is an instance of attack or X is an instance of defensive maneuver

consequent
-------------------------


(=>
    (and
        (instance ?SP SportsPlay)
        (realization ?P ?SP))
    (exists (?S)
        (and
            (instance ?S TeamSport)
            (instance ?P Maneuver)
            (subProcess ?P ?S))))
Mid-level-ontology.kif 18257-18265 If X is an instance of sports play and Y expresses the content of X, then there exists Z such that Z is an instance of team sport, Y is an instance of maneuver, and Y is a subprocess of Z
(=>
    (instance ?X VideoGamePlayer)
    (hasPurpose ?X
        (exists (?GAME ?RL ?MOVE ?CONTROLLER ?PLAYER)
            (and
                (instance ?GAME VideoGame)
                (instrument ?GAME ?X)
                (agent ?GAME ?PLAYER)
                (instance ?MOVE Maneuver)
                (instrument ?MOVE ?CONTROLLER)
                (agent ?MOVE ?PLAYER)
                (subProcess ?MOVE ?GAME)
                (part ?CONTROLLER ?X)
                (instance ?RL RadiatingLight)
                (agent ?RL ?X)
                (patient ?RL ?GAME)))))
Mid-level-ontology.kif 28460-28475 If X is an instance of video game player, then All of the following hold: (1) X has the purpose there exist Y, Z,, , W,, , V (2) U such that Y is an instance of videogame (3) X is an instrument for Y (4) U is an agent of Y (5) W is an instance of maneuver (6) V is an instrument for W (7) U is an agent of W (8) W is a subprocess of Y (9) V is a part of X (10) Z is an instance of radiating light (11) X is an agent of Z (12) Y is a patient of Z


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