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Sigma KEE - GUE_NonVisibleState
GUE_NonVisibleState(GUE non visible state)

appearance as argument number 1
-------------------------


(instance GUE_NonVisibleState GUElementState) ComputerInput.kif 2010-2010 GUE non visible state is an instance of GU element state
(subAttribute GUE_NonVisibleState GUE_PassiveState) ComputerInput.kif 2011-2011 GUE non visible state is a subattribute of GUE passive state
(documentation GUE_NonVisibleState EnglishLanguage "A GUIElement has a GUE_NonVisibleState if it conceptually exists, but does not appear on a ComputerScreen.") ComputerInput.kif 2012-2013 GUE non visible state is a subattribute of GUE passive state
(contraryAttribute GUE_NonVisibleState GUE_DisplayedState) ComputerInput.kif 2033-2033 GUE non visible state is the opposite of GUE displayed state

appearance as argument number 2
-------------------------


(subAttribute GUE_OffscreenState GUE_NonVisibleState) ComputerInput.kif 2036-2036 GUE offscreen state is a subattribute of GUE non visible state
(subAttribute GUE_MinimizedState GUE_NonVisibleState) ComputerInput.kif 2054-2054 GUE minimized state is a subattribute of GUE non visible state
(subAttribute GUE_CoveredState GUE_NonVisibleState) ComputerInput.kif 2090-2090 GUE covered state is a subattribute of GUE non visible state
(termFormat EnglishLanguage GUE_NonVisibleState "GUE non visible state") domainEnglishFormat.kif 64911-64911 GUE covered state is a subattribute of GUE non visible state

antecedent
-------------------------


(=>
    (and
        (instance ?GUIE_SM GUIElement)
        (instance ?GUIE_BIG GUIElement)
        (properPart ?GUIE_SM ?GUIE_BIG)
        (hasGUEState ?GUIE_BIG GUE_NonVisibleState))
    (hasGUEState ?GUIE_SM GUE_NonVisibleState))
ComputerInput.kif 2017-2023 If ?GUIE_SM is an instance of GUI element, ?GUIE_BIG is an instance of GUI element, ?GUIE_SM is a proper part of ?GUIE_BIG, and ?GUIE_BIG has state GUE non visible state, then ?GUIE_SM has state GUE non visible state

consequent
-------------------------


(=>
    (and
        (instance ?GUIE_SM GUIElement)
        (instance ?GUIE_BIG GUIElement)
        (properPart ?GUIE_SM ?GUIE_BIG)
        (hasGUEState ?GUIE_BIG GUE_NonVisibleState))
    (hasGUEState ?GUIE_SM GUE_NonVisibleState))
ComputerInput.kif 2017-2023 If ?GUIE_SM is an instance of GUI element, ?GUIE_BIG is an instance of GUI element, ?GUIE_SM is a proper part of ?GUIE_BIG, and ?GUIE_BIG has state GUE non visible state, then ?GUIE_SM has state GUE non visible state

statement
-------------------------


(not
    (and
        (hasGUEState ?WINDOW GUE_NonVisibleState)
        (hasGUEState ?WINDOW GUE_ActiveState)
        (instance ?WINDOW InterfaceWindow)))
ComputerInput.kif 2027-2031 At least one of the following holds: (1) ~{ X has state GUE non visible state } (2) ~{ X has state GUE active state } (3) ~{ X is an instance of interface window }


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